Game Chef: Ideas for the Board and Cards
When it comes to working with ideas that involve some kind of item or graphic, I tend to have to do some simple layout ideas to see if I can make it work. This means mock-ups. Nothing fancy and no real style to them, but something I can play with visually. So I used some clip art, some google found images, and some simple layout in FreeHand to put together the items I think I will be using. None of this is expected to be final graphics, but it helps me work.
Here we have a few of the cards as I was thinking of using them. The top of each card represents the category of the vote (as stated in the previous post and using the symbols only, no text). Below that is the line for how much suspicion the card can potentially cause (ranking from 0 to 2), shown as a number of pointing fingers. Finally are the stars, which are potential support the cards can give (with dark ones being negative stars).
How these cards are potentially going to be used was outlined in a previous post. I have to refine those concepts, but I haven’t gotten there yet. Luckily the weekend is upon me and I have four free days to work on this now.
Now for the board…
The board will have several trackers on it, used to keep track of the progress of the game elements outside of the control of the players. I also thought that it would give me a place to have out card decks sitting nicely and some cool graphic across the top or something.
At the top of the working part of the board will be the Voyage tracker, that some kind of marker (or ship) should move along. This is a simple timer that ticks down each turn, although some events and things should be able to delay it a little. The goal should be to cause the mutiny before this reaches the end, and be the one with the most support. If it reaches port the mutiny never happens and the story ends without a climax.
Below this is a line of pips you full up with markers of some kind. This measures the crew unrest and when it fills up it means mutiny. Filling this up before the voyage ends without causing so much suspicion on yourself that you are tried and punished is part of that goal I mentioned.
I also thought about having a place where each player places a token when they take their scene in the round, so they don’t have to be in the same order all the time, but they do each have to take one. This would help keep track of who has gone in this round and who hasn’t… not a huge deal, but why not do it if there is room on the board.
That’s enough for now… but I am still working on it, so who knows if that is all for today.
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