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Archive for September, 2009

Game Chef: I now have a name and a Game Board

Dragavan @ Saturday, September 5th, 2009 ()

Taking a break from writing the rule and trying to reorganize them I figured I would work on the game board graphics for a while. In the process of working on the board I came up with the name of the game. I was looking for sample graphics of French sailing vessels to use as […]

Game Chef: Putting the story into the game

Dragavan @ Saturday, September 5th, 2009 ()

So now that I have worked the mechanics and the cards and the boards and all those aspects of the game into something that seems usable and feasible, I am now ready to put them all together around the story elements of the game. This is supposed to be a hybrid between card/board game and […]

Game Chef: Quick note about Special cards

Dragavan @ Saturday, September 5th, 2009 ()

While I was working on the order of events during a narrated scene I thought about how another type of card can be thrown into the mix. They would be found in the vote deck and would come in two flavors, Items and Skills. These are drawn like normal vote cards, but when they are […]

Game Chef: Just some updated graphics

Dragavan @ Saturday, September 5th, 2009 ()

Not a whole lot to add… I needed to take a break from mechanics and hard thinking, so I played with the graphics and made them my own. I also colorized them.

The background color is what I am going to use for the background color of the cards, or at least close to it. Most […]

Game Chef: Characters and NPCs

Dragavan @ Friday, September 4th, 2009 ()

Since this is going to be part RPG, we need to have characters in the game. But unlike most RPGs I want them to be relatively simple pre-generated characters that players choose from. Also, since they can die during the game and be replaced with another, we need to have a decent number of them. […]

Game Chef: The Card Stock GM and Trials of the Accused

Dragavan @ Friday, September 4th, 2009 ()

As I talked about in my post about the board, the voyage and mutiny are times according to markers on the board. This is something that the GM usually takes care of in most RPGs, but since this is going to be a board/RPG hybrid that doesn’t have a GM I made some of their […]

Game Chef: Ideas for the Board and Cards

Dragavan @ Thursday, September 3rd, 2009 ()

When it comes to working with ideas that involve some kind of item or graphic, I tend to have to do some simple layout ideas to see if I can make it work. This means mock-ups. Nothing fancy and no real style to them, but something I can play with visually. So I used some […]

Game Chef: Kind of a slow day for games...

Dragavan @ Wednesday, September 2nd, 2009 ()

Today was a crazy day at work and I had to do some chores at my mom’s house while they are out of town, so I didn’t really get much done in the way of work on the game… Luckily I have Friday off (as well as Monday) so I can catch up on those […]

Game Chef: Playing with Cards and Symbols

Dragavan @ Tuesday, September 1st, 2009 ()

First off, let me say that I am now leaning most heavily to the concept of a mutiny brewing on a ship. Each player is a mutineer trying to quietly gain support of the crew so that when it happens they will be put in charge, but being careful not to expose themselves too soon […]


 
 
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