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Archive for January, 2009

Struggling With Scene Flow

Dragavan @ Sunday, January 18th, 2009 ()

Hhere I sit, trying to get scene framing and conflicts to fit together the way I want them to happen. Struggling with words and balance. Bouncing back and forth between ways the currency of the game (still called X-Points until I can think of a real name) is going to work. Grumbling about how I […]

How About a Little Flashback

Dragavan @ Saturday, January 10th, 2009 ()

I can’t believe I overlooked this common aspect of the very genre I am trying to emulate with Whispering Bluff. It took listening to others discuss techniques they have used to move stories along in RPGs to spark this realization. This will have to be corrected.
If you watch enough of these kinds of movies (or […]

Let’s Start This Thing Off Right: The State of the Game

Dragavan @ Sunday, January 4th, 2009 ()

Whispering Bluff has become the main gaming focus for me right now, both because I love the genre and it’s the newest idea I have worked on. I figured if I was going to share the process of how I grow the game from here with everyone, I should first go over where the game […]

A New Year Is Upon Us Again

Dragavan @ Thursday, January 1st, 2009 ()

It’s 2009. A new year is upon us and this is the time that people start talking about all the things they are going to do differently this year. There are all sorts of resolutions flying all over the place. Promised actions of change. How many of these do you think the makers will actually […]


 
 
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