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Archive for the 'Play Aid' Category

Instant NPC: Tools for fast random person creation

Dragavan @ Monday, April 14th, 2008 ()

One of the things that many GMs often complain about the difficulty is making every NPC interesting and original, especially when they have to be created on the spot. Some have a series of internal pregen personalities that show up over and over again in different roles, but that can lead to players recognizing them […]

Gaming Goals: Using Goals to drive your Games.

Dragavan @ Sunday, March 30th, 2008 ()

A few posts ago I made a nice list of numerous kinds of goals that can fall into the gaming group situation (GOOOOOOAL!!!: Different Types of Gaming Goals). Some of them were goals of the payers at the table and others were goals held within the game world itself. Very little mention was made of […]

GOOOOOOAL!!!: Different Types of Gaming Goals.

Dragavan @ Sunday, March 9th, 2008 ()

I’ve been having some connection problems recently (like since right after my last posting) and don’t know when it will all be fixed. So I am sitting at my mothers house right now (taking care of things while they are on vacation) and decided to use the connection here to post my next blog a […]

Spot Checks and Skills: How to deal with “Noticing Stuff” rolls

Dragavan @ Thursday, January 3rd, 2008 ()

Almost every RPG in existence has some kind of Spot or Notice rule in the system. Some of them are just some built in element of the system, some are directly connected to an attribute of the characters, and some actually have them broken into skills (anywhere from one to dozens, for noticing different kinds […]

Inspired By or Plagiarized: Where Do Those Game Ideas Come From?

Dragavan @ Thursday, September 27th, 2007 ()

When creating an adventure (be it a one-shot or a whole campaign setting), you will most likely have been at least inspired by something. It’s nearly impossible to create any story without having to admit (if you really look deep enough) that at least parts of it were inspired by other sources. Where this starts […]

It’s Called What?: Creative Fantasy Naming Techniques

Dragavan @ Tuesday, August 7th, 2007 ()

It seems that a lot of players (and GMs) spend a lot of time agonizing over coming up with good names for characters, places, and things in their games. Some don’t care or simply give up, which leads to characters like Bob the Barbarian or items like the Big Death Kill Sword, but most really […]


 
 
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