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Archive for the 'Board/Card' Category
Dragavan @ Saturday, November 7th, 2009 ()
Every so often an idea hits me and I am required to follow that path. I have no say in the matter. That thing inside me, that drives me, forces me to follow that crumb and I have no say. It doesn’t mean I have to complete it, although that is the general intent, just […]
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Dragavan @ Saturday, September 5th, 2009 ()
Taking a break from writing the rule and trying to reorganize them I figured I would work on the game board graphics for a while. In the process of working on the board I came up with the name of the game. I was looking for sample graphics of French sailing vessels to use as […]
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Dragavan @ Saturday, September 5th, 2009 ()
So now that I have worked the mechanics and the cards and the boards and all those aspects of the game into something that seems usable and feasible, I am now ready to put them all together around the story elements of the game. This is supposed to be a hybrid between card/board game and […]
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Dragavan @ Saturday, September 5th, 2009 ()
While I was working on the order of events during a narrated scene I thought about how another type of card can be thrown into the mix. They would be found in the vote deck and would come in two flavors, Items and Skills. These are drawn like normal vote cards, but when they are […]
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Dragavan @ Saturday, September 5th, 2009 ()
Not a whole lot to add… I needed to take a break from mechanics and hard thinking, so I played with the graphics and made them my own. I also colorized them.
The background color is what I am going to use for the background color of the cards, or at least close to it. Most […]
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Dragavan @ Friday, September 4th, 2009 ()
Since this is going to be part RPG, we need to have characters in the game. But unlike most RPGs I want them to be relatively simple pre-generated characters that players choose from. Also, since they can die during the game and be replaced with another, we need to have a decent number of them. […]
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Dragavan @ Friday, September 4th, 2009 ()
As I talked about in my post about the board, the voyage and mutiny are times according to markers on the board. This is something that the GM usually takes care of in most RPGs, but since this is going to be a board/RPG hybrid that doesn’t have a GM I made some of their […]
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Dragavan @ Thursday, September 3rd, 2009 ()
When it comes to working with ideas that involve some kind of item or graphic, I tend to have to do some simple layout ideas to see if I can make it work. This means mock-ups. Nothing fancy and no real style to them, but something I can play with visually. So I used some […]
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Dragavan @ Wednesday, September 2nd, 2009 ()
Today was a crazy day at work and I had to do some chores at my mom’s house while they are out of town, so I didn’t really get much done in the way of work on the game… Luckily I have Friday off (as well as Monday) so I can catch up on those […]
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Dragavan @ Tuesday, September 1st, 2009 ()
First off, let me say that I am now leaning most heavily to the concept of a mutiny brewing on a ship. Each player is a mutineer trying to quietly gain support of the crew so that when it happens they will be put in charge, but being careful not to expose themselves too soon […]
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Dragavan @ Monday, August 31st, 2009 ()
This year I have decided to enter the Game Chef Competition that has been going on for several years now. It’s a enter if you want and there ain’t no prize at the end kind of contest. The real prize is similar to that of NaNoWriMo, the good feeling you get at succeeding at something […]
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Dragavan @ Sunday, February 22nd, 2009 ()
Although I am sure a lot of people are going to grumble at me for saying this, I tend to get too many ideas for games (styles, mechanics, settings, bits & pieces). I always want to run with and expand these ideas when they hit me, but that would mean delaying something I am currently […]
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Dragavan @ Thursday, January 1st, 2009 ()
It’s 2009. A new year is upon us and this is the time that people start talking about all the things they are going to do differently this year. There are all sorts of resolutions flying all over the place. Promised actions of change. How many of these do you think the makers will actually […]
Filed under: Gaming, RPG, Design, Personal, General, Board/Card, LoK, Whispering Bluff, N.W.G. | Comments (0)
Dragavan @ Saturday, September 13th, 2008 ()
After my extended bout of unemployment, where I wasn’t sure if I was going to make it or not, I am back to working and have a stable schedule again. It was really hard to do when my life was turned upside and I didn’t know how I was going to make it to the […]
Filed under: Board/Card, Gaming, RPG, General, Design, Personal, Whispering Bluff, N.W.G. | Comments (0)
Dragavan @ Monday, September 1st, 2008 ()
It always amuses me to see how the evolution of an idea happens. I have been working on a new RPG called Whispering Bluff for a little while now (as readers of this Blog should know), but the core mechanics of the game have spawned an idea for something that is not an RPG. I […]
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