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The Game Changes: The Importance and Difficulty of Playtesting

May 25, 2008 — Dragavan (Views: 216)

After a couple weeks of struggling and false starts, playtesting has started on the new game and it already has shown some good areas to work on. This works to show just how important playtesting is to a new emerging game. Absolutely necessary, in fact, if you plan on releasing something as a fully cooked […]

The Game Lives: Setting the Scene for the new Game

May 12, 2008 — Dragavan (Views: 78)

Yes, it seems that everything in my life right now is all about this new game idea and my blog is going to be no exception. This time I am covering my ideas and some of what I have already done for the setting of the new Whispering Bluff RPG. If you look around on […]

The Game Works: How The New Game Rules Are Shaping Up

May 6, 2008 — Dragavan (Views: 75)

Following up on my post a couple days ago about the Character Creation in the new game, I am now going to dive into the mechanics that run the game. I am still not diving into the setting yet, since that is something I don’t want to flesh it out until I am sure I […]

The Game Grows: Character Creation Drives Mechanics Required

May 4, 2008 — Dragavan (Views: 95)

I wasn’t planning on doing an update on this new idea so soon, but it sort of has taken over my mind over the last week. All my writing has been related to it and nothing else seems to be able to get worked on, so here I sit with an update on the thing […]

The Birth of a Game: What Happens When Inspiration Strikes Me

April 29, 2008 — Dragavan (Views: 261)

Sometimes inspiration for a new game can strike out of nowhere and sometimes it’s directly connected to something you are doing or wanting at the time. No matter where it comes from it can grab hold of your brain and not let go until you get it all out. That’s what happened with Lootin’ Wizards […]

Fantasy Languages: How much of a fake language do you need in a game?

April 20, 2008 — Dragavan (Views: 65)

When deciding to run a game that includes languages other than the ones you actually speak (in most cases I will guess my readers use English) you have to decide how those other languages are going to be handled. Are they going to be mostly ignored, have parts created for flavor, or even get completely […]

Instant NPC: Tools for fast random person creation

April 14, 2008 — Dragavan (Views: 125)

One of the things that many GMs often complain about the difficulty is making every NPC interesting and original, especially when they have to be created on the spot. Some have a series of internal pregen personalities that show up over and over again in different roles, but that can lead to players recognizing them […]

Positive Meta-Gaming: When Out of Character Knowledge is Good

April 6, 2008 — Dragavan (Views: 49)

Most of the time people think of Meta-Gaming and out of character knowledge as something negative to avoid. There are times, however, that it can be used to good effect and for reasons that are very positive. Like most of these things I’ve been bringing up in these blog posts, the use of Mega-Game elements […]

Gaming Goals: Using Goals to drive your Games.

March 30, 2008 — Dragavan (Views: 47)

A few posts ago I made a nice list of numerous kinds of goals that can fall into the gaming group situation (GOOOOOOAL!!!: Different Types of Gaming Goals). Some of them were goals of the payers at the table and others were goals held within the game world itself. Very little mention was made of […]

Lasting Effects: Creating Long Term Connections Through Effects

March 23, 2008 — Dragavan (Views: 48)

Most RPGs include some kind of growth and change for characters, but these are usually things like skills, attributes, and abilities. What people often overlook are the many other lasting effects that can be used to both enhance and hinder characters, usually to make better stories and often to connect multiple characters together. Many times […]

PvP Ins and Outs: The Good and Bad of Player Conflicts

March 17, 2008 — Dragavan (Views: 51)

Although the term “Player versus Player” tends to have a negative connotation with most gamers, the term also tends to cover a larger array of gaming interactions that includes some of the necessities of good role-playing. I am not going to just speak about how wonderful PvP is, as it can have a lot of […]

Pacing Myself: Wanting to do too much too soon.

March 12, 2008 — Dragavan (Views: 67)

This could very easily turn out to be another game related or even gaming advice post, but that’s not the intent here. This is supposed to be a post about my own experience right now with the re-launch of my blog. With the return of my drive and inspiration, what some could call my Muse […]

GOOOOOOAL!!!: Different Types of Gaming Goals.

March 9, 2008 — Dragavan (Views: 57)

I’ve been having some connection problems recently (like since right after my last posting) and don’t know when it will all be fixed. So I am sitting at my mothers house right now (taking care of things while they are on vacation) and decided to use the connection here to post my next blog a […]

Making Magic: Where does the power come from?

March 6, 2008 — Dragavan (Views: 57)

During my short hiatus from the site (due to the whole death in the family thing I spoke about in the re-launch post and still being out of work and needing to find something, without any luck yet) I have been thinking about magic a lot again. I have some ideas from a small, but […]

A Moment of Silence: Gary Gygax 1938-2008

March 4, 2008 — Dragavan (Views: 80)

I never wanted my first real post on the new Dragavan’s Den 2.0 Blog to be another memorial (especially as the last incarnation of it ended with one), but how can I not comment on the news of the day?
As you can see on several forums and dozens of news links (like this one at […]

Dragavan’s Den 2.0: Now With 100% More WordPress

March 4, 2008 — Dragavan (Views: 76)

After some bad months (which aren’t exactly over yet), I decided it’s time to get in the swing of things and start up the blog again. I then decided to do it correctly this time and get myself a working WordPress module for this Xoops thing. This is the result of that, but that’s not […]

Goodbye Grandma: She May have Died but She will Never be Gone

January 17, 2008 — Dragavan (Views: 62)

What I had originally planned for this week (which was actually more like choosing one of three possible things) is going to be pushed aside as recent events pushed all other thoughts aside at the moment. Instead I am going to write this mostly non-gaming related post in honor of my Grandmother (although she is […]

One Night Adventures: The Tale of My First Truly Successful One Shot

January 10, 2008 — Dragavan (Views: 62)

I‘ve never really had good luck running one-shots. Most of them tend to end up taking longer than planned, usually two to three sessions, but some off them just fall flat, usually because of all the things that get cut out of them to make them fit into one day. The multiple day ones have […]

Spot Checks and Skills: How to deal with “Noticing Stuff” rolls

January 3, 2008 — Dragavan (Views: 58)

Almost every RPG in existence has some kind of Spot or Notice rule in the system. Some of them are just some built in element of the system, some are directly connected to an attribute of the characters, and some actually have them broken into skills (anywhere from one to dozens, for noticing different kinds […]

More Gaming Podcasts or Great Gaming Podcasts 2: Electric Boogaloo

December 26, 2007 — Dragavan (Views: 69)

Since my first list of great gaming podcasts did so well, I figured I would take some time to go over some more of them I have found and been listening to since last time. I still listen to most of the ones on the old list, but I have either checked out or started […]


 
 
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