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ToK Stories: The Man On The Mountain Part 1

June 30, 2009 — Dragavan (Views: 53)

I decided to start posting stories to my blog. At least ones that are related to my games in some way, especially The Land of Karn. Most of these fall into two main camps, Travelers of Karn stories and Narstint Perfecto stories. The first being a novel based on game characters and the second being […]

Home Made Fan Mail

March 18, 2009 — Dragavan (Views: 40)

Not a lot of words this time, just some pics I took of Fan Mail I made at work. I used an etching laser to carve these plastic chips. I like the idea of using them instead of normal poker chips… I may even see about making stickers for the other sides of them to […]

Gorematory: My First Time Running Primetime Adventures

March 15, 2009 — Dragavan (Views: 61)

Having only played in an episode of someone else’s and run a few sample scenes to show people how it plays, I was finally able to run my first full game of Primetime Adventures today. The group was half strangers to me, but they all seemed to be good creative people, so it was a […]

When things Pop: Playing to the Audience

March 8, 2009 — Dragavan (Views: 62)

One of the main things I am attempting to do with the National Wrestling Game is to play up the idea that the crowd is just as important as the wrestlers to the show and during the matches. When playing the game the crowd is played by everyone who is not actively involved in the […]

Repo! The Genetic Opera - A Sorta Review

February 23, 2009 — Dragavan (Views: 64)

Let me start off with a few disclaimers, before I get into the review. These may dissuade you from reading the rest, but I’m fine with that.
Disclaimer: Let me start this off by saying that this is not a perfect movie of some kind of creative masterpiece, but it hits me just right in several […]

Deluged With Ideas: Dealing With Idea Overload

February 22, 2009 — Dragavan (Views: 70)

Although I am sure a lot of people are going to grumble at me for saying this, I tend to get too many ideas for games (styles, mechanics, settings, bits & pieces). I always want to run with and expand these ideas when they hit me, but that would mean delaying something I am currently […]

Wrestling With the Focus of the Rules

February 14, 2009 — Dragavan (Views: 79)

For the last couple weeks now I have been stumped on writing Whispering Bluff, which is frustrating me to no end, but in the meantime I have been working on the NWG again. This time I am completely revamping what was there to better represent what I want the game to be about… Fame.
So this […]

Hit with the Google Meme… What it says about me.

February 1, 2009 — Dragavan (Views: 101)

There is a fun new (or possibly old) Meme going around that asks a few questions about yourself, which you let Google answer for you. Here’s how it works…
You go to Google and type in a number of phrases in quotes, each one starting with your first name (not nickname or tag or anything). The […]

Struggling With Scene Flow

January 18, 2009 — Dragavan (Views: 91)

Hhere I sit, trying to get scene framing and conflicts to fit together the way I want them to happen. Struggling with words and balance. Bouncing back and forth between ways the currency of the game (still called X-Points until I can think of a real name) is going to work. Grumbling about how I […]

How About a Little Flashback

January 10, 2009 — Dragavan (Views: 106)

I can’t believe I overlooked this common aspect of the very genre I am trying to emulate with Whispering Bluff. It took listening to others discuss techniques they have used to move stories along in RPGs to spark this realization. This will have to be corrected.
If you watch enough of these kinds of movies (or […]

Let’s Start This Thing Off Right: The State of the Game

January 4, 2009 — Dragavan (Views: 77)

Whispering Bluff has become the main gaming focus for me right now, both because I love the genre and it’s the newest idea I have worked on. I figured if I was going to share the process of how I grow the game from here with everyone, I should first go over where the game […]

A New Year Is Upon Us Again

January 1, 2009 — Dragavan (Views: 126)

It’s 2009. A new year is upon us and this is the time that people start talking about all the things they are going to do differently this year. There are all sorts of resolutions flying all over the place. Promised actions of change. How many of these do you think the makers will actually […]

The “12 RPGs Every Gamer Should Play Before You Die” Meme

December 14, 2008 — Dragavan (Views: 103)

There has been a gaming meme going around recently started with a post that listed one person’s idea of what games all RPGers should experience at least once. I have no idea where the original post came from, but it has been reposted (word for word) on numerous blogs and sites (you can see it […]

The Missing Player: Player Attendance Problems

November 22, 2008 — Dragavan (Views: 120)

Something nearly every gaming group has to deal with at one point or another is the missing player. Hopefully this is only once and a while, but sometimes this problem persists and can even spread among the rest of the group. When this leads to a situation where you aren’t sure you will even have […]

Blog Wordle

November 1, 2008 — Dragavan (Views: 118)

Don’t really have something to post at the moment, but thought it would be fun to post what I just found. There is a site called Wordle that lets you make these word images of any text collection. They even let you link to a blog or something as the source. So I made this […]

Stumbling Through The Week

October 12, 2008 — Dragavan (Views: 119)

This is not going to be my usual planned out or plotted post. This is just a personal rambling about the last week or so. If you want specific game related information or updates on where the state of Whispering Bluff is, you should skip this one. I’m sure I will get back to do […]

Thinking About Gaming Stances

October 6, 2008 — Dragavan (Views: 147)

As I work on the different phases of Whispering Bluff I have been thinking about gaming stances a lot. By this I am not talking about types of games, attitudes towards games, or even that GNS Theory crap (I used that word because of all that mentioning GNS usually drudges up, not because of my […]

New Spark from Playtesting

October 2, 2008 — Dragavan (Views: 167)

Although things have slowed down, I am still actively writing on, rewriting, and testing the Whispering Bluff game. A lot of recent events have been less than encouraging, but I can’t say that last night’s playtest was one of them. What I saw and learned last night has really reinvigorated me on this project. I […]

Personal Update and My New Life Schedule

September 13, 2008 — Dragavan (Views: 148)

After my extended bout of unemployment, where I wasn’t sure if I was going to make it or not, I am back to working and have a stable schedule again. It was really hard to do when my life was turned upside and I didn’t know how I was going to make it to the […]

When Do You Act?

September 6, 2008 — Dragavan (Views: 128)

Listening to a number of podcasts of actual play session and talking to a number of people, both on forums and in person, I have come to really see a wide variety of ways that players like to act in their games. Most of these tend to fall into two camps, Proactive and Reactive, but […]


 
 
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