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CS2: Extended Skill Sheet
Published by Dragavan on 2006/11/20 (7064 reads)
LoK Extended Skill Sheet (CS2)
This is an optional sheet that is often used by many players, since they main sheet only has a limited number of spaces for skills. This page gives them nothing but a long list of nothing but room for more skills. Sometimes a player will even choose to use multiple of these sheets to organize their skills into different categories (like spells, lore skills, thieves skills, etc.), even though they don't fill up any of the pages. Use of any of these pages is completely up to the players and not required to play the game (as a standard sheet of blank paper can work just fine).
PDF Link: LoK Extended Skill Sheet (CS2)
Right Click (or ctr-click in MacOS) to save this linked file.
This sheet is broken into several sections to more easily contain and organize your character's skill information. Each section is briefly described here to help aid your use of the sheet (although it's rather self explanatory for the most part). If there are any questions feel free to join our forums and ask.
The main part of this page, taking up everything but the thin right column, is the percentage skill listing section. Each skill line has several parts that can be used to keep game play flowing without needing to constantly erase and rewrite (which also saves on paper wear).
The first line is simply for the name of the skill and never changes.
The second part is for the last listed skill level of the skill (the percentage generally rolled against), even if above 100. This can be changed every time the character learns from the skill (see the skill rules), but the next section can be used to help keep down the number of times this is erased and rewritten down.
The next part is a series of small check boxes stacked into clumps of 5. These are a way to keep track of your character's recent skill learning without having to change the actual number on the sheet too often. Each time a character earns a skill point from learning (see the skill rules) they simply can fill in one of the check boxes. When they go to make a skill roll they can then quickly add these bonuses to the listed skill number before they roll (since they are now part of the skill). After they have a number of them and decide it's time, they can then count them up, add them to the skill number (erasing and replacing the old one), and then erase all the filled in boxes to start over. This is not necessary, but a convenient option added after my group asked for it.
The last section is a line to list all sub-skills or perhaps some other notes you want to make about the skill. Some people list MEP costs of spells (which are listed like skills). It can also be left blank and not used (if there are no sub-skills).
At the top of the right column is this simple set of lines. This is just a larger space to list and organize all of the skill groups the character has taken and learned. Again, these are important to keep track of since most of them carry a certain set of inherent knowledge and you don't want your character to take the same one again.
The center section of the right column is this simple set of lines. This is a separate place to list all the non-percentage skills (especially the non-combat ones) that a character has. They can be listed and organized however you want here, even with notes about how they are used or what they cover.
Other Skill Related Notes
The bottom section of the right column is another simple set of lines. This time it is left open to the player to choose how to use it. This can be any kind of notes they want to put here (usually skill related).
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